#include "debug.h"

using namespace std;

void availableDirections(Player myPlayer)
{
	bool moveleft = myPlayer.canMove(directionLEFT);
	bool moveright = myPlayer.canMove(directionRIGHT);
	bool moveup = myPlayer.canMove(directionUP);
	bool movedown = myPlayer.canMove(directionDOWN);
	cout << "move to left OK?" << moveleft << endl;
	cout << "move to right OK?" << moveright << endl;
	cout << "move upper OK?" << moveup << endl;
	cout << "move down OK?" << movedown << endl;

}